How To Get Hexacomb In Slime Rancher

  



By SupraSupra. Last updated

IMPORTANT: It seems something related to wild food growth changed in 1.3.0 which might require minor changes to some parts of the route. However I'm not planning on routing this out again until 1.4.0 rolls around, as that update will likely shake up the route much more than 1.3.0 did.

Image containing all Slimepedia entries (provided by PickPig):
NOTE: this image is outdated and does not include entires introduced in 1.2.0 onwards

Hexacomb is an uncommon Slime Science Resource obtained with an apiary and from Slime Science Crates. Its mostly used in warp tech and decorations. How to Get a Treasure Cracker in Slime Rancher. Players in Slime Rancher are out trying to find all the Treasure Pods hidden in the world, but before they can find and open those pods, they do. Slime toys are special objects buyable through the slime toy shop, located next to fence on the left side of the ranch. Slime toys, similar to the music box, will keep slimes happy. One slime toy in general is a bit more useful than the rest. The rubber ducky (given to the water slime) will make them less shy, allowing up to 5 water slimes in a.

If you have any improvements or suggestions please let me know! (@Supra on the Discord server)

IMPORTANT:
• As of 1.2.2, the Party Gordo appears in a set location on any given weekend. For the currently known most optimal location, set your computer date to June 15-17, 2018 before starting a run.
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~Terms~
• NB - Newbucks / money
• {Day #} - Day you'll be on in an ideal run

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~General Tips/Notes~
• Ranch layout:
• This route is idealistic. Improvisation will probably be required
• If something is in caps, it's probably easy to forget and very important
• If you have free slots, carry a chicken in case a Lucky Slime appears
• Get familiar with Gilded Ginger locations http://slimerancher.wikia.com/wiki/Gilded_Ginger/Locations

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~Things that can go horribly wrong~
• Gilded Ginger.
• Gold/Lucky Slimes
• Abysmal plort prices
• Unlucky Slime spawns (Hunter, Honey, Rad)
• Odd Onion
• Not getting required Resources from the 3 Desert Extractors
• Not enough Roostros/Hen Hens for free ranging
• Small chance of Tarr from Honey/Boom plorts flying outside the corral. Buy Air Net if you want to avoid this possibility

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~Things to do at (almost) any point in the run~
• Gold + Lucky Slimes
• Tabby Slime entry
• Elder Hen + Elder Roostro entries
• Tarr + Feral entries

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~Things to do throughout the run~
• Roostros for Hen Hen free ranging (shoot them into the wall behind the block of 4 plots on the Ranch, they'll breed and become Elders throughout the run)
• Better if you get a Roostro early on, but it's not a big deal if you don't

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!~Start~!
• Check plort prices - Recommended minimum of 50 for Rad
• Pink Gordo
• Break crates, don't stay to collect plorts
• Head towards Moss Blanket
• Get Cuberry
• Hit the wall past the Cuberry tree in the Slime Sea (starts Mint Mango growth cycle in Moss Blanket)
• Start heading back to Ranch
• Tabby Slime entry
• Collect any Tabby plorts found along the way
• DO NOT sell the Tabby plorts
• Leave them near house
• Buy: Jetpack
• Clear out any stray slimes at the Ranch, there are 4 total (very important!)
• Leave Cuberry at Ranch
• Fly into Quarry

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~Quarry 1st Visit~
• Must get Odd Onion entry this visit
• Boom Slime entry
• Collect 9 Rock Slimes along the way
• Get Rad Slime entry and collect Oca Oca
• Get a lot of Rad plorts
• Stony Hen & Stony Chick entries
• Discard any remaining Oca Oca
• Gather Heart Beets (at least 5, more is better)
• Get Heart Beets by the teleporter

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~Warp to Ranch~
• KEEP AT LEAST 2 RAD PLORTS
• Put Rock Slimes in corral, make some Rad Rock Largos
• Buy: 2 gardens, Heart Beet & Cuberry
• Heart Beet next to Rad/Rock largos
• Cuberry behind Heart Beets
• Feed slimes, make more largos
• Buy: High Walls
• Pick up Tabby plorts

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~Sleep 2 Days~ {Day 3}
• Start Thora trade
• Buy: Plort Collector
• Feed Collect Sell
• KEEP 1 RAD PLORT
• Buy: 30 slots + Dash Boots + 150 Energy
• Leave Tabby plorts
• Leave Ranch, get enough fruit to pop Phosphor Gordo + 1 extra for plorts
• Pop Phosphor Gordo, collect 9 Phosphor Slimes + 1-2 extra for slime jumps, and some plorts
• Get Tabby plort
• Go to Moss Blanket
• DO NOT OPEN THE DOOR. SLIME JUMP INTO THE AREA

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~Moss Blanket 1st Visit~
• Enter Ruins entrance w/ key
• Deposit plorts (Phosphor, Tabby, Rad)
• Keep an eye out for Hunter Slimes, need the entry
• Collect Boom plorts for the rest of the Moss Blanket, as many as you can
• Head to Honey Gordo area
• Pick up Mint Mangos
• Briar Hen + Briar Chick entries
• Head to area through the valley with the feral Boom Largos
• Collect 9 Honey slimes
• Start heading to teleporter

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~Warp to Ranch~
• KEEP SOME BOOM PLORTS FOR LARGOS
• Buy: Honey Corral w/ High Walls + Optional Air Net
• Buy: Phosphor Corral w/ High Walls + Air Net + Solar Shield
• Buy: Mint Mango Garden next to Honey/Boom corral
• Make Phosphor/Tabby and Honey/Boom Largos
• Use Tabby plorts left earlier for Phosphor/Tabby largos
• Collect + Sell plorts

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~Sleep 2 Days~ {Day 5}
• Start Viktor trade
• Buy: Plort Collectors for Honey/Boom and Phosphor/Tabby
• Feed Slimes
• Don't sell plorts (market manipulation)
• Go just outside the ranch to start growth cycle on crops in the Dry Reef before sleeping

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~Sleep 2 Days~ {Day 7}
• OVERGROWTH
• OVERGROWTH
• OVERGROWTH
• OVERGROWTH
• OVERGROWTH
• Start Ogden trade
• Sell 1 batch of plorts from each Corral
• Complete Ogden trade
• If Ogden gives you Pink plorts, keep them!

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Slime

How To Get Hexacomb In Slime Rancher Made

~Enter Wilds~
• Feral Slime entry
• Get: 3 Kookadobas, Saber entry (need Saber plort for the entry)
• Get Tofu entry

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~Warp to Ranch~
• Sell plorts, LEAVE AT LEAST 3 RAD AND 6 ROCK
• Leave Ranch and collect 30 Pink plorts
• If you don't have enough NB to unlock The Lab, sleep 1 day (you will probably need to do this)
• Unlock Lab
• Deposit all Pink, 3 Rad, 6 Rock plorts into Refinery
• Fabricate 1 Novice Drill

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~Sleep 2 Days~ {Day 9}
• LEAVE: 3 HONEY/BOOM, 6 TABBY/PHOSPHOR PLORTS
• Sell just enough plorts to reach 1000 NB
• Collect 3 Honey, 3 Boom, 6 Tabby, 6 Phosphor plorts
• Deposit plorts into Refinery
• Buy & Fabricate: Novice Pump, Novice Apiary
• Open Green treasure pod behind Lab (Deep Brine + Hexacomb entries)
• Emergency Return & Sleep

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~Emergency Return -> Sleep 1 Day~ {Day 11}
• Feed Slimes if necessary
• Buy Grotto
• Buy: Water Tank, 40 slots, 200 Energy, Treasure Cracker
• (Sell only as many plorts as necessary)
• Take all Mint Mangos (25 ideally) and at least 15 Cuberries
• Alternatively, take any combination of frutis that allows you to: Pop Honey Gordo, get Honey plort, get 5 Quantum plorts, and get Phase Lemon
• TAKE 4 ROCK PLORTS
• Start Mochi Trade (DO NOT COMPLETE IT)
• Head to Moss Blanket
• Open Green treasure pod right next to slime key door that leads to area behind Overgrowth (Spiral Steam entry)

How to get hexacomb in slime rancher spawner

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~Moss Blanket Final Trip~
• Open Green treasure pod in area above Boom ferals (Wild Honey + Royal Jelly entries)
• Pop Party Gordo with Cuberries (hope your date is set right!)
• Pop Honey Gordo
• Get a Honey and a Boom plort
• Head to Ruins
• Deposit plorts, keep 3 Rock plorts
• OPEN INDIGO QUARRY DOOR
• OPEN INDIGO QUARRY DOOR
• OPEN INDIGO QUARRY DOOR
• OPEN INDIGO QUARRY DOOR
• OPEN INDIGO QUARRY DOOR

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~Ancient Ruins 1st Trip~
• Echo and Phase Lemon entries if possible
• Quantum Slime entry
• Collect 5 Quantum plorts for teleporter

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~Glass Desert 1st Trip~
• Gilded Ginger.
• Deploy extractors near entrance
• Painted Hen + Painted Chick entries
• Activate Rock plort fountain
• Revive oasis in direct path back out of the cave (platforms to reach potential Ginger location)
• Revive all 3 oases in the Tangle Gordo area (Tangle slimes on left, Prickle Pear center, Silver Parsnip right)
• No need for key, can just fly over doors
• NEED TO EMERGENCY RETURN BEFORE 18:00 (do it a little bit early just to be safe)
• Explanation: When you emergency return/die, it wakes you back up at the next 6:00 that's at least 12 hours away. If you emergency return after 18:00, you will skip 2 days and Mochi's timer will be over

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~Next Day~ {Day 12}
• Complete Mochi trade
• DO NOT ENTER MOCHI'S MANOR
• Feed Slimes some
• Start heading to Quarry
• Before going to Quarry, get the nearby Green treasure pod (Lava Dust entry)

How to get hexacomb in slime rancherWaxHow To Get Hexacomb In Slime Rancher

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~Quarry Final Visit~
• Open Green treasure pod on the left before the tunnel (Slime Fossil entry)
• Get Crystal Slime entry
• Get Puddle Slime entry
• Open Green treasure pod near 2nd Rock Gordo (Indigonium & Strange Diamond entries)
• Proceed to Ruins

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~Ancient Ruins 2nd Trip~
• Get anything you missed (Phase Lemons, Echoes, Quantum Slimes)

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~Glass Desert 2nd Trip~
• Gilded Ginger
• Collect from extractors (Entries for: Glass Shard, Jellystone, Silky Sand, Primordy Oil, Pepper Jam, Buzz Wax)
• It's very unlikely but possible that you won't get all of the above entries from the extractors
• Prickle Pear and Silver Parsnip entries
• Mosaic and Fire Slime entries
• Emergency Return

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~Next Day~
• Feed Slimes
• Enter Nimble Valley
• Quicksilver Slime entry
• Emergency Return

How To Get Hexacomb In Slime Rancher

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How To Get Hexacomb In Slime Rancher Made

~Next Day(s)~
• Sleep repeatedly until the market prices are good (~4-5 days at a time might be good)
• 7Zee Level 8 (18,250 NB total)
• Make Tarr at the very end for the last entry! (if you didn't get the entry already)